O3DE User Defined Properties
O3DE User Defined Properties O3DE has the ability for the O3DE asset pipeline to read in this user defined properties (UDP) metadata so that scene building logic can customize asset processing logic using the UDP metadata. This allows the artists to continue to work primarily in the tools they have ...
March 8, 2022 | O3DE
Introducing the Blue Jay Design System for O3DE
Learn about the new UX design system for Open 3D Engine (O3DE) tools from Lee Hung Nguyen, one of the UX designers contributing to O3DE. My name is Lee Hung Nguyen, and I am one of the UX Designers in the Special Interest Group for the UI UX community (SIG-UI-UX) that helps to contribute towards [&h...
February 3, 2022 | O3DE
Explore the Past, Present, & Future of O3DE’s First-time User Experience
Learn about how Amazon Web Services developed the first-time user experience for Open 3D Engine (O3DE) from Bhanuja Sanghavi, one of the UX designers contributing to O3DE. Welcome to Open 3D Engine’s New User Experience! Hello, I’m Bhanuja! Since September 2020, I have had the opportunity to wor...
January 26, 2022 | O3DE
Open 3D Foundation announces first major release of Open 3D Engine
The news in brief: Simulation developers can now create 3D content with the new Open 3D Engine (O3DE) Linux editor and engine runtime, and a new Debian package and Windows installer provide a faster route to getting started with the engine. O3DE’s first major release: Stable 21.11 Today, the Open ...
December 2, 2021 | O3DE
Announcing Open 3D Engine!
On July 6th, 2021, the Linux Foundation announced the public availability of the Open 3D Engine (O3DE) open-source project and the formation of the Open 3D Foundation. As a founding partner in O3DE, Amazon Web Services and the AWS Lumberyard team has been working on this effort for awhile, preparing...
July 6, 2021 | O3DE