Inherited by AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.
Classes | |
struct | SubmitRange |
Public Member Functions | |
virtual void | SetViewports (const Viewport *viewports, uint32_t count)=0 |
Assigns a list of viewports to the raster stage of the graphics pipe. | |
virtual void | SetScissors (const Scissor *scissors, uint32_t count)=0 |
Assigns a list of scissors to the raster stage of the graphics pipe. | |
void | SetScissor (const Scissor &scissor) |
Assigns a scissor to the raster stage of the graphics pipe. | |
void | SetViewport (const Viewport &viewport) |
Assigns a viewport to the raster stage of the graphics pipe. | |
virtual void | SetShaderResourceGroupForDraw (const ShaderResourceGroup &shaderResourceGroup)=0 |
virtual void | SetShaderResourceGroupForDispatch (const ShaderResourceGroup &shaderResourceGroup)=0 |
virtual void | Submit (const CopyItem ©Item, uint32_t submitIndex=0)=0 |
Submits a single copy item for processing on the command list. | |
virtual void | Submit (const DrawItem &drawItem, uint32_t submitIndex=0)=0 |
Submits a single draw item for processing on the command list. | |
virtual void | Submit (const DispatchItem &dispatchItem, uint32_t submitIndex=0)=0 |
Submits a single dispatch item for processing on the command list. | |
virtual void | Submit (const DispatchRaysItem &dispatchRaysItem, uint32_t submitIndex=0)=0 |
Submits a single dispatch rays item for processing on the command list. | |
virtual void | BeginPredication (const Buffer &buffer, uint64_t offset, PredicationOp operation)=0 |
Starts predication on the command list. | |
virtual void | EndPredication ()=0 |
End predication on the command list. | |
virtual void | BuildBottomLevelAccelerationStructure (const RHI::RayTracingBlas &rayTracingBlas)=0 |
Builds a Bottom Level Acceleration Structure (BLAS) for ray tracing operations, which is made up of RayTracingGeometry entries. | |
virtual void | BuildTopLevelAccelerationStructure (const RHI::RayTracingTlas &rayTracingTlas)=0 |
Builds a Top Level Acceleration Structure (TLAS) for ray tracing operations, which is made up of RayTracingInstance entries that refer to a BLAS entry. | |
void | SetSubmitRange (const SubmitRange &submitRange) |
Sets the submit range for this command list. | |
void | ValidateSubmitIndex (uint32_t submitIndex) |
Validates a submit index against the range for this command list, and tracks the total number of submits. | |
void | ValidateTotalSubmits (const ScopeProducer *scopeProducer) |
Validates the total number of submits against the expected number. | |
void | ResetTotalSubmits () |
Resets the total number of submits. | |
virtual void | SetFragmentShadingRate (ShadingRate rate, const ShadingRateCombinators &combinators=DefaultShadingRateCombinators)=0 |
Static Public Attributes | |
static const ShadingRateCombinators | DefaultShadingRateCombinators |
Default value of shading rate combinator operations. | |
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pure virtual |
Starts predication on the command list.
Implemented in AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.
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pure virtual |
Builds a Bottom Level Acceleration Structure (BLAS) for ray tracing operations, which is made up of RayTracingGeometry entries.
Implemented in AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.
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pure virtual |
Builds a Top Level Acceleration Structure (TLAS) for ray tracing operations, which is made up of RayTracingInstance entries that refer to a BLAS entry.
Implemented in AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.
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pure virtual |
End predication on the command list.
Implemented in AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.
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pure virtual |
Sets the Per-Draw shading rate value. This rate will be used for all subsequent draw calls of this command list. Combinators can also be specified as part of setting the rate. For ShadingRateCombinators = { Op1, Op2 }, the final value is calculated as Op2(Op1(PerDraw, PerPrimitive), PerRegion)
Implemented in AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.
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pure virtual |
Assigns a list of scissors to the raster stage of the graphics pipe.
Implemented in AZ::Vulkan::CommandList, AZ::DX12::CommandList, AZ::Metal::CommandList, and AZ::Null::CommandList.
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pure virtual |
Assigns a shader resource group for dispatch on compute pipe, at the binding slot determined by the layout used to create the shader resource group.
shaderResourceGroup | The shader resource group to bind. |
Implemented in AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.
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pure virtual |
Assigns a shader resource group for draw on the graphics pipe, at the binding slot determined by the layout used to create the shader resource group.
shaderResourceGroup | The shader resource group to bind. |
Implemented in AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.
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pure virtual |
Assigns a list of viewports to the raster stage of the graphics pipe.
Implemented in AZ::Vulkan::CommandList, AZ::DX12::CommandList, AZ::Metal::CommandList, and AZ::Null::CommandList.
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pure virtual |
Submits a single copy item for processing on the command list.
Implemented in AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.
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pure virtual |
Submits a single dispatch item for processing on the command list.
Implemented in AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.
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pure virtual |
Submits a single dispatch rays item for processing on the command list.
Implemented in AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.
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pure virtual |
Submits a single draw item for processing on the command list.
Implemented in AZ::DX12::CommandList, AZ::Metal::CommandList, AZ::Null::CommandList, and AZ::Vulkan::CommandList.