šāØ Happy Holidays, O3DE Community! āØš
As the year comes to a close, itās the perfect time to celebrate our progress and look ahead to whatās next. Hereās your dose of holiday cheer with the latest news š°, community updates š¤, and development highlights š” from across the O3DE ecosystem.
Release 25.10.1
Version 25.10.1 is a maintenance release designed to improve stability and address several issues identified in the 25.10.0 release. This update focuses on resolving bugs, enhancing performance, and ensuring a smoother experience for all users.
- Git is no longer required when using O3DE installers for Windows and Linux,
- Support for latest Android SDK (with Android Gradle Plugin 8.13),
- Support for Visual Studio 2026,
- Fix crashes when using Diffuse Probe Grid (regression in 25.10),
- ScriptCanvas is temporarily reverted from a standalone application to be again part of the main Editor. This resolves the slowness at startup and other several crashes when authoring visual scripts (regression in 25.10). The new behavior will be restored in the next major release (April/May of 2026) together with the proper fixes, as the stand alone version is the basis for introducing the debugging in Script Canvas.
ā Update: On pace to deliver 190% growth YOY in 2025
O3DE is built on transparency, and that extends to how we share our progress.
Hereās an update from September on where we stand in O3DEās growth.
Overall, from January through November, O3DE was downloadedĀ over 101kĀ times.
⨠If youāve ever wondered where this data comes from, big thanks go to Mike Chang (AWS) for consistently providing the monthly O3DE growth metrics. āØ.png?upscale=true&width=1000&upscale=true&name=Untitled%20design%20(73).png)
š Top 3 Countries Leading in Downloads
China, the US, and India are the top threeĀ in total downloads.
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š O3DE Blogs
Reflections from ROSCon 2025 Singapore
ROSCon 2025 in Singapore brought together some of the brightest minds in roboticsāand the O3DE community was right there in the center of the momentum from AI integration, real-time simulation, and high-performance 3D tooling.
Lessons Learned Shipping a Mobile Game With O3DE
In the latest Open 3D ConnectĀ session, featuring Travis Boatman (CEO), Lloyd Tullues (CTO), and Peter Geist (Art Director) from Carbonated Inc., the team shared firsthand insights, challenges, and key takeaways from industry veterans.
Want to help?
Support O3DE by contributing or donating to the project. You can help expand capabilities and ensure the continued development of a high-performance, Open 3D engine for gaming, robotics, simulation, and beyond. LearnĀ more.
Have comments or questions?
Feel free toĀ emailĀ Joe Bryant. Or,Ā share your thoughts, suggestions, or any issues you encounter on ourĀ Discord feedback Channel.
Thank you for being a part of our community and for your continued support! Don’t forget to follow us on our social channels!
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