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NEWS & BLOGS | Newsletter

O3DE Newsletter – December Edition

17 Dec, 2025 | 4 min read

šŸŽ„āœØ Happy Holidays, O3DE Community! āœØšŸŽ„

As the year comes to a close, it’s the perfect time to celebrate our progress and look ahead to what’s next. Here’s your dose of holiday cheer with the latest news šŸ“°, community updates šŸ¤, and development highlights šŸ’” from across the O3DE ecosystem.

Release 25.10.1

Version 25.10.1 is a maintenance release designed to improve stability and address several issues identified in the 25.10.0 release. This update focuses on resolving bugs, enhancing performance, and ensuring a smoother experience for all users.

  • Git is no longer required when using O3DE installers for Windows and Linux,
  • Support for latest Android SDK (with Android Gradle Plugin 8.13),
  • Support for Visual Studio 2026,
  • Fix crashes when using Diffuse Probe Grid (regression in 25.10),
  • ScriptCanvas is temporarily reverted from a standalone application to be again part of the main Editor. This resolves the slowness at startup and other several crashes when authoring visual scripts (regression in 25.10). The new behavior will be restored in the next major release (April/May of 2026) together with the proper fixes, as the stand alone version is the basis for introducing the debugging in Script Canvas.

Technical notes here >>

Download here >>

āœ… Update: On pace to deliver 190% growth YOY in 2025

O3DE is built on transparency, and that extends to how we share our progress.
Here’s an update from September on where we stand in O3DE’s growth.

Overall, from January through November, O3DE was downloadedĀ over 101kĀ times.

✨ If you’ve ever wondered where this data comes from, big thanks go to Mike Chang (AWS) for consistently providing the monthly O3DE growth metrics. ✨Untitled design (73)

šŸŒŽ Top 3 Countries Leading in Downloads

China, the US, and India are the top threeĀ in total downloads.

Untitled design (72)

šŸ“š O3DE Blogs

Reflections from ROSCon 2025 Singapore

ROSCon 2025 in Singapore brought together some of the brightest minds in robotics—and the O3DE community was right there in the center of the momentum from AI integration, real-time simulation, and high-performance 3D tooling.

Blog here >>

 

O3DE Connect Nov

Lessons Learned Shipping a Mobile Game With O3DE

In the latest Open 3D ConnectĀ session, featuring Travis Boatman (CEO), Lloyd Tullues (CTO), and Peter Geist (Art Director) from Carbonated Inc., the team shared firsthand insights, challenges, and key takeaways from industry veterans.

Blog here >>

 

ā„ļø As we wrap up the year, we want to thank our amazing community for your support and contributions. Here’s to a new start in the New Year, full of exciting updates, freshĀ opportunities, and continued collaboration. Wishing everyone a happy, healthy, and inspiring Holiday season! ā„ļø

Want to help?

Support O3DE by contributing or donating to the project. You can help expand capabilities and ensure the continued development of a high-performance, Open 3D engine for gaming, robotics, simulation, and beyond. LearnĀ more.

Have comments or questions?

Feel free toĀ emailĀ Joe Bryant. Or,Ā share your thoughts, suggestions, or any issues you encounter on ourĀ Discord feedback Channel.

Thank you for being a part of our community and for your continued support! Don’t forget to follow us on our social channels!

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