Breaking Boundaries: The Open Road to Game Development
In the ever-evolving world of game development, choosing the right game engine is a key decision. Game engines serve as the foundation upon which developers build their virtual worlds. Amidst the landscape of commercial offerings, open source game engines are steadily gaining recognition among the g...
September 14, 2023 |
Script Canvas: Scripting Made Easy in O3DE
With the Open 3D Engine (O3DE), you can create scripts without coding—and without sacrificing performance—using Script Canvas. In this blog, we provide an overview of Script Canvas, with pointers to helpful videos and a comprehensive user guide to get you started. Script Canvas makes it easier t...
September 13, 2023 |
Crafting Lifelike Characters in O3DE: Techniques and Insights
Human characters are the heart and soul of gaming and immersive worlds, driving the emotional and narrative components that make these experiences truly unforgettable. In this blog, we offer a round-up of resources that dive into techniques for creating human characters using the Open 3D Engine (O3D...
September 13, 2023 |
Chanelle Mosquera: From Rollercoaster Tycoon Fan to Game Programmer Writer
Chanelle Mosquera has always had a passion for building things. As a young fan of Rollercoaster Tycoon and The Sims, she built countless digital thrill rides and social simulations. As a graduate student studying computer science, she created a mobile game that teaches the building blocks of coding....
September 8, 2023 |
Empowering Robotic Breakthroughs through Open Source
How do you think open source has impacted the world of robotics? In this blog, we discuss the potential for open source to drive progress and collaboration in complex engineering challenges, like robotics, and explore the value of community involvement and support, with a panel of industry experts. ...
September 7, 2023 |
Simplifying C++ Development in O3DE Using CMake
CMake, the most widely adopted build system in the C++ community, offers significant benefits for C++ development in O3DE, including streamlined project setup and simplified integration with open source projects. This blog series, authored earlier by Tom Hulton-Harrop, provides an overview of essent...
September 6, 2023 |
The Evolution of PhysX: An Interview with NVIDIA’s Senior Director of Simulation Technology
In this interview, Adam Moravanszky, senior director of simulation technology at NVIDIA, shares his journey, from his early fascination with computer games to his decision to become a programmer, specializing in physics. He emphasizes the importance of building a community for open source projects, ...
September 5, 2023 |
Running High-Fidelity O3DE Simulations in AWS RoboMaker
In this summary of a blog written by AWS, titled Running High-Fidelity O3DE Simulations in AWS RoboMaker, Matt Hansen and Stephen Phram of AWS discuss the challenges of developing autonomous robots due to the complexities of integrating hardware and software. They talk about the value of high-fideli...
August 23, 2023 |
Project Eureka Update: July 2023
Over the past month, the team has been focused on implementing new features and working on new levels. We’ve implemented a number of new features, including our liquid mode environmental interaction and a vacuum feature on the player’s gun. On top of this, we’ve finished assets for the Hub and...
August 22, 2023 |
Project Eureka Update: June 2023
During our first month, the team focused on porting over our demo from Unity to the Open 3D Engine (O3DE). As we close out the month of June, everything except for one or two minor polish pieces (such as VFX) has been ported over to O3DE. While we certainly had our roadblocks—learning a brand-new ...
August 10, 2023 |
Accelerating Robotic Innovation through Open Source Technologies, Part 2
Is a one-stop solution in robotics simulators achievable? In Part I of this blog series, we talked with a panel of industry experts about the importance of simulation in robotics, and dove into current developer challenges. In this blog, a panel of industry experts shares their perspectives, explore...
July 10, 2023 |
Advancing AAA Mobile Graphics with Open Source Technologies
Industry leaders spanning the full technology stack are collaborating through the Open 3D Engine (O3DE) and its Mobile Working Group to advance the state of mobile games and graphics. During a panel discussion earlier this year at GDC 2023 led by Tyrran Ferguson of Imagination Technologies, t...
June 29, 2023 |