Carbonated announces Madworld, a new mobile game built on O3DE | READ THE PR

01 INTRO

Meet the world’s first high-fidelity, real-time open source 3D engine

Today’s top-quality 3D engines are as complex as operating systems, requiring significant time, cost, and human capital investments to keep pace with advancements.

O3DE, a full-featured, real-time open source 3D engine, can be used to create high-fidelity games, robotic simulations and immersive 3D worlds, bridging the physical and digital worlds to deliver amazing experiences.

Today’s top-quality 3D engines are as complex as operating systems, requiring significant time, cost, and human capital investments to keep pace with advancements.

O3DE, a full-featured, real-time open source 3D engine, can be used to create high-fidelity games, robotic simulations and immersive 3D worlds, bridging the physical and digital worlds to deliver amazing experiences.

O3DE is driven by a thriving community,
unencumbered by commercial terms.

02 WHY O3DE?

High Fidelity

Bring your visions to life with the world’s first high-fidelity, real-time, open source 3D engine.

Modular

Consume only what you need and easily customize components using Gems.

Interoperable

Build using preferred tools with seamless asset portability across dev environments.

Cross Platform

Craft 3D solutions for diverse use cases across a variety of platforms, including mobile and AR / VR / XR.

Cloud
Friendly

Extend the functionality of your 3D creations through easy integration with your favorite cloud services.

Open
Source

Leverage source code without any fees or commercial obligations, hosted on GitHub.

Community
Driven

Connect with the community to get fast answers to your queries and drive the adoption of new capabilities.

Ready
For
O3DE?

03 KEY CONCEPTS

HOW O3DE WORKS

Open 3D Engine (O3DE) provides a complete, end-to-end development environment that consists of code, scripts, tools, editors, and systems that help you build your project:

Core
Modules

Supplied by the O3DE software development kit (SDK), that provide math, memory management, serialization, event messaging, and more.

Authoring
Tools

Such as the Editor and related applications for placing objects in a level, adding components, and scripting logic.

Submodules
(Gems)

To add features and functionality, from materials, textures, and models, to scripting editors, to entire runtime systems such as the Atom renderer, AI, and physics.

Asset Pipeline Tools

For converting, optimizing, and bundling assets.

Build system

To build and package a shippable launcher.

Workflow

When you compile a project, O3DE’s build scripts pull in all the pieces that are specified in your project’s configuration. When built, your project will only use the parts of the O3DE SDK that you included in your configuration. Likewise, the asset bundling and management tools ensure you only ship the assets that your project requires.

04 KEY FEATURES

CREATE IN THE OPEN

Create captivating experiences with the Open 3D Engine using a suite of tools wrapped in a modular framework. Developed for cutting-edge, real-time graphics, and complex interactions.

Flexible Runtime
Scripting

Build runtime logic with scripting environments for all experience levels to speed experimentation and iteration, leveraging visual scripting with Script Canvas, and Lua scripting language.


Physically-based
photorealistic renderer

Create content using the latest multi-threaded, data-driven rendering technology that supports modern rendering pipelines.


Robust
Networking

Construct multiplayer games, large virtual worlds and complex simulations, supported by high-performance, low-latency 3D transmission performance.


Terrain
Performance

Craft massive, immersive worlds with a terrain system optimized to support areas up to 64.64 km.

06 SUPPORTED PLATFORMS

O3DE is available for Linux and Windows

Our latest version is now live, with exciting new features built from our incredible open source community

Minimum system requirements

  • 2.5 GHz Intel or AMD processor with 4 physical cores
  • 8 GB RAM
  • DirectX 12, Vulkan-compatible, or Metal-compatible video card with 2 GB VRAM minimum
  • 4 GB VRAM recommended
  • 40 to 100 GB of free disk space
  • 1366 x 768 px screen resolution

Get Started

Open up your world with O3DE.
Get started today and build your first world in less than 30 minutes.

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