Game engines—or more generally, interactive 3D engines—have become broadly applicable across a multitude of industries and applications, including robotics and simulations.
Initially forged from a mission to create the Linux of robots, the Robot Operating System (ROS) has become arguably the most important standard in robotics today, used by over 740 companies, including NASA’s VIPER mission to the moon. ROS witnessed a 17% increase in adoption over the last year, and ROS 2 represents nearly half of this growth.
Roboticists looking for an open source simulator are increasingly embracing O3DE for their unique needs. In addition to offering the deepest integration with ROS 2, O3DE brings advanced rendering, scalability for large simulations, modularity for various use cases, and quick prototyping, along with support from a thriving community and comprehensive documentation and tutorials.