QUICK LINKS
SCOPE
- Rendering & rendering hardware interface, e.g. Vulkan/RT, Metal, DirectX 12, DXR/Raytracing
- Shader language and toolchain
- Material authoring, workflow and editor
- Interaction with third-party tools, e.g. Maya, Houdini, Substance, etc.
- Asset pipeline manipulation
- Engine audio subsystem
- AR/VR architecture