Help support O3DE with the new donation option! Donate Now!

Search results for 'newsletter'

O3DE Newsletter – April 2025

Greetings, O3DE community! We’re excited to bring you the first issue of the Open 3D Engine newsletter, where you'll get the latest updates, news, and insights from the ecosystem. Whether you're a seasoned developer, an enthusiastic hobbyist, or just beginning your journey into open-source game and simulation development, this newsletter is your gateway to everything happening in the O3DE world....

Introducing Minimal Game Templates for O3DE

Open 3D Engine hosts a series of monthly virtual meetups that provide an opportunity for the community to build new connections, learn more about O3DE, and ask questions. These monthly Connect meetings typically accommodate all levels of expertise, with guidance, step-by-step demos and tips and tricks. All O3DE Connect meetings are recorded and posted on the Open 3D Engine Youtube Channel. Check out the complete...

Open Source, Open Worlds: Start your O3DE Journey

The game dev world is changing. Open source is no longer just for backend services or web apps—it's powering game engines too. One of the most exciting projects in this space?  Open 3D Engine. Backed by the Open 3D Foundation and a growing community, O3DE is a powerful, full-featured, real-time open source engine that excels in creating high-fidelity games, advanced robotic...

O3DE 25.05.0 Release Plan

Open 3D Engine hosts a series of monthly virtual meetups that provide an opportunity for the community to build new connections, learn more about O3DE, and ask questions. These monthly Connect meetings typically accommodate all levels of expertise, with guidance, step-by-step demos and tips and tricks. All O3DE Connect meetings are recorded and posted on the Open 3D Engine Youtube Channel. Check out the complete...

Create Scenes in O3DE Using KitBash3D/Blender

Open 3D Engine hosts a series of monthly virtual meetups that provide an opportunity for the community to build new connections, learn more about O3DE, and ask questions. These monthly Connect meetings typically accommodate all levels of expertise, with guidance, step-by-step demos and tips and tricks. All O3DE Connect meetings are recorded and posted on the Open 3D Engine Youtube Channel. Check out the complete...

24.09.2 Point Release Address Sanitizer and Performance

Written by Nicholas Lawson, member of the O3DE Technical Community  Address Sanitizer (ASAN) changes As part of fixing crashes and bugs, a powerful tool at our disposal is the Address Sanitizer technology, which works in clang, gcc, and Microsoft Visual Studio. https://learn.microsoft.com/en-us/cpp/sanitizers/asan?view=msvc-170 It helps find memory issues which typically cause mystery crashes, deadlocks, corruption, and other subtle problems where the...

O3DE 24.09.2 Now Available

Today, Open 3D Foundation announces that the Open 3D Engine (O3DE) 24.09.2 maintenance release is now available.  O3DE is a full-featured, real-time open source engine that excels in creating high-fidelity games, advanced robotic simulations, and immersive 3D worlds. Its versatile capabilities bridge the physical and digital realms, enabling developers to craft remarkable experiences that blend intricate details with dynamic interactions. Whether...

Fox in a Jam: How a game was made in one week with O3DE

Written by André L. Alvares, O3DE community member and Developer of Fox in a Jam Every year since 2009, the Global Game Jam takes place all over the world, including Brazil, where I live, and in this 2025 edition I participated with the goal of creating a game in O3DE, which I succeeded in doing with the release of "Fox...

2024 in review/2025 looking forward

[vc_row][vc_column][vc_column_text css=""]Written by Joe Bryant, Executive Director of Open 3D Foundation Hello Everyone! 2024 was a formative year for O3DE! We saw growth in both gaming and simulation users, with a 36% increase in downloads for 2024 across Debian and Windows packages. We had 1 major release (24.9.0) and 3 point releases. Our major release shipped with 94 major and...

Running robotic simulations using Docker Images

Written by Steve Pham, Senior Software Development Engineer at Amazon and contributor to the O3DE community This article originally ran on Steve’s O3DE blog. For more content like this, click here. Distributing Simulation Projects For robotics simulation projects using ROS2 and O3DE, collaboration on constructing and refining the simulation can be shared across a team through source control such as GIT or Perforce. However, in...

Introducing the O3DE Mascot – Odie

As part of our efforts to enhance the O3DE brand and connect more deeply with our community, we embarked on creating a mascot to embody the essence and core values of O3DE. To ensure the mascot reflected the brand's spirit, we conducted a comprehensive brand personality survey, which provided valuable insights and feedback from our users about the traits that...

Unveiling the Results of the O3DE Brand Personality Survey

We are excited to share the results of our recent brand personality survey. Our primary objective was to gather your insights on how you perceive O3DE. We wanted to understand its current brand personality and, more importantly, how you envision it moving forward. This survey was open for two weeks, and we were thrilled with the number of submissions we...

Subscribe for the latest updates, events, webinars and community news