On July 6th, 2021, the Linux Foundation announced the public availability of the Open 3D Engine (O3DE) open-source project and the formation of the Open 3D Foundation.
As a founding partner in O3DE, Amazon Web Services and the AWS Lumberyard team has been working on this effort for awhile, preparing the code and tools for a developer-centric initial release. Curious about the work? Read these AWS Game Tech blog posts that they published earlier in 2021, describing the new features they are building out for O3DE.
- Announcing Open 3D Engine (AWS). Amar Mehta, General Manager of AWS Lumberyard, and Royal O’Brien, Principal Solutions Architect, discuss O3DE and why AWS supports this open-source effort.
- Splitting the Atom: Introducing Lumberyard’s New Photorealistic Renderer. In this post, Chanelle Mosquera and Doug Erickson, AWS Lumberyard programming writers, run down the basics of the new Atom renderer.
- The Future of the Lumberyard Build System. Let one of AWS Lumberyard’s talented engineers, Esteban Papp, guide you through the development of the new CMAKE build system.
- Clearing the first hurdle: Python Asset Builder. Here, AWS Lumberyard programming writer Mike Cronin gives you the lowdown on O3DE’s Python Asset Builder and manufacturing destructible NVIDIA Blast assets.
- Building a Smarter Foundation: Math Improvements in Lumberyard and Lumberyard Math Libraries: Accuracy Improvements. It’s a two-parter! First, AWS Lumberyard principal engineer Karl Berg drops a high-level overview of the math library changes; and then senior engineer David Greer finishes up with a quick primer on optimizations for accuracy.
- The Journey to Prefabs. Let AWS Lumberyard UX designer Josh Rainbolt gently guide you through the fraught history of “slices” and how the team finally came around to proper prefabs. Spoiler alert: it involves customers!
- Building Battle-Tested Network Transport. AWS Lumberyard Senior Engineer Rajiv Puvvada covers the new AzNetworking Gem, and shares some code and performance stats.
And check out what other O3DE partners are saying, as well!
- Tafi tells us why this engine is a good fit for their avatar and character solutions in How Tafi is Democratizing Avatar and Character Solutions
- Carbonated Studios discusses why Script Canvas is critical to how they deliver their upcoming game, Madworld, in Unleashing the power of the Carbonated Studios team.