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About
MEET O3DE
Engine Overview
Get a high-level look of how O3DE works, end-to-end.
Features
Explore O3DE’s comprehensive suite of features and tools.
Discovering Gems
Add functionality to your project through modular Gems.
Key Concepts
Add functionality to your project through modular Gems.
Roadmap
TECHNICAL REQUIREMENTS
System Requirements
Discover what you need to make the most out of O3DE.
Supported Platforms
Information on our current platforms and how to install.
INDUSTRIES
Add functionality to your project through modular Gems.
Gaming
Education
Robotics
Get Started
START USING O3DE
Take Your First Steps
Install, set up and create your first project. Learn about workflows, and take a tour of O3DE’s content creation tools.
Using Assets
Learn how to easily port a wide selection of assets into O3DE for your next project.
CONTRIBUTE TO O3DE
Ways to Contribute
Contribute to code, documentation, security, advocacy, and gain recognition in the 3D community.
Special Interest Groups
Have a specific area of interest? Connect with O3DE’s breadth of special interest groups (SIGs).
Good First Issues
Check out our list of good first issues to dive in and make an impact on
RESOURCES
Documentation
User Guide
Contributors Guide
Tutorials
Code of Conduct
Community
COMMUNITY CONTENT
News & Blogs
Get the latest news and updates, meet the people of O3DE, dive into technical topics, and more.
O3DE Showcase
Discover how artists, designers and developers are using O3DE to realize their 3D visions.
Events
Connect with the community and learn more about O3DE at upcoming events and meetups.
Podcasts
Listen to voices across the world of open source 3D as host Royal O’Brien chats with those who bring it to life.
TAKE PART
Special Interest Groups
Connect with those who are continuously advancing the Engine through O3DE’s special interest groups (SIGs).
Contact Us
We love hearing from you and appreciate your ideas and input – reach us at info@o3d.foundation & our social media handles.
CONNECT
Calendar
Discord
GitHub
Twitter
LinkedIn
Mastodon
MORE LINKS
Community Values
Resources
USEFUL RESOURCES
Documentation
Dig into comprehensive documentation and use your expertise to help us make it better.
Gem Catalog
Add features and functionality to your 3D project through a modular framework of Gems.
Release Notes
Check out what’s new in the latest O3DE software release.
API Reference
Explore the public API reference for libraries, gems and systems.
PLAYLISTS
Tutorials & Workshops
Technical Topics
Multiplayer Game Development
System Deep Dives
Open 3D Connect
SUPPORT
Discord
Forums
YouTube
ADDITIONAL RESOURCES
User Guide
Contributor Guide
Developer Guide
Brand Guide & Assets
Become a Member
Download
Connect
Blog
Check Out the New Sizzle Reel for O3DE
May 30, 2024
Podcast
From Dungeon Master to Diversity Champion
Mar 14 2023
News & Blogs
Got Something Cool to share?
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Latest
Latest
Community News
Tech Blog
Contributor Spotlight
Events
SIG Spotlight
User Story
Press Release
Contributor Spotlight
Tom Hulton-Harrop: Into the Great Wide Open (Source)
It wasn’t long ago that Tom Hulton-Harrop, a software development manager at AWS, was working with a single team to build a proprietary game engine. As we all know, things can change quickly in the software development world. We recently visited with Tom to learn about his leap into the open sourc...
February 7, 2023
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Tech Blog
Google Test Matchers – Part 2
Topic Continuing the introduction to Google Test matchers. Please see Part 1 for more information. Motivation Shorter, clearer tests that take the boilerplate and fragility out of testing. Examples Math types Matchers can be very useful when writing unit tests for math types (which nearly always req...
January 25, 2023
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Tech Blog
Google Test Matchers – Part 1
Topic An introduction to Google Test matchers with a focus on how they can improve the quality of our tests. Motivation We want tests to be fast to write, fast to run, easy to understand and informative when they fail. With Google Test matchers we can achieve all these and more. Google Test matchers...
January 11, 2023
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Contributor Spotlight
Contributor Spotlight: Michael Pollind
A diversity of contributors is the lifeblood of any open-source project. Michael Pollind, an embedded software developer, has worked on improving the core stability of the Open 3D Engine (O3DE) project, critical to the long-term viability of the project’s success. In this interview, Michael shares...
January 7, 2023
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Tech Blog
The “Magical” World of Compilers, Linkers, and Loaders
In this blog from O3DE Technical Steering Committee member Jeremy Ong, he goes through the process of compilation and linking used by the MSVC compiler – useful for when you start encountering compilation and linking issues! Compilers and linkers are not always at the forefront of our minds wh...
December 28, 2022
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Tech Blog
Remote object support in Open 3D Engine
Background In the 21.11.0 release of O3DE, we added the ability to display Gems outside the official Gem catalog. Using Project Manager, you can register an external Gem source on a web server with O3DE metadata to display, pull, and register remote Gems. This new workflow makes sharing Gems the com...
December 14, 2022
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Tech Blog
Repost: The making of the Imagination O3DE ray tracing GDC 2022 demo
After a couple of years of not being able to attend in person, earlier this year, Imagination was delighted to be able to send a team of both first-timers and experienced veterans to attend the Game Developer Conference (GDC) in San Francisco in March 2022. This mix of experiences proved to be perfe...
December 7, 2022
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Tech Blog
CMake Essentials Series – Part 4
In this last installment we’ll cover the necessary commands to install a library for use in other projects. Motivation Over the course of this series we’ve learnt how to use CMake and make use of existing libraries, but not what is involved in authoring new libraries that others can easily integ...
November 16, 2022
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Community News
O3DE Visual Studio 2022 Support!
With the 22.10.0 release of Open 3D Engine (O3DE), Visual Studio 2022 (VS2022) is now fully supported within O3DE. Background When we say that O3DE “fully supports” Visual Studio 2022, we are referring to building O3DE projects using Visual Studio 2022 v143 toolset. Because O3DE uses CMake as it...
November 9, 2022
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Tech Blog
CMake Essentials Series – Part 3
How to integrate larger third-party dependencies into your CMake projects and reuse them across multiple projects. Motivation While FetchContent is great for some things, it’s not always the right tool. When a larger dependency like a full framework or package needs to be integrated, instead of ma...
November 2, 2022
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SIG Spotlight
SIG Simulation: Continually Growing Animation and Simulation Capabilities
This summer marked the Open 3D Engine’s first year, and with it, the celebration of the Engine’s immense growth in members, code contributions, and much more. With this incredible momentum came a recent election of a new chair and co-chair for Special Interest Group (SIG) Simulation, a vital par...
October 26, 2022
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Tech Blog
CMake Essentials Series – Part 2
How to quickly integrate third party libraries with your CMake projects. Motivation Dependency management in C++ has always been difficult. Without any sort of package manager the manual steps involved in bringing in a library can be time consuming and error prone. Fortunately CMake has a fairly rec...
October 19, 2022
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