CMake Essentials Series – Part 3
How to integrate larger third-party dependencies into your CMake projects and reuse them across multiple projects. Motivation While FetchContent is great for some things, it’s not always the right tool. When a larger dependency like a full framework or package needs to be integrated, instead of ma...
November 2, 2022 | O3DE
CMake Essentials Series – Part 2
How to quickly integrate third party libraries with your CMake projects. Motivation Dependency management in C++ has always been difficult. Without any sort of package manager the manual steps involved in bringing in a library can be time consuming and error prone. Fortunately CMake has a fairly rec...
October 19, 2022 | O3DE
CMake Essentials Series – Part 1
This series aims to give an overview of some of the most useful functionality in CMake and how to apply it in O3DE. Motivation CMake is the most widely used build system in the C++ community and understanding how best to use it unlocks a whole host of possibilities when it comes to C++ development [...
October 5, 2022 | O3DE
Advance Prototyping of the InteractiveTutorials Gem for O3DE
Hi! I’m Madeleine, an Amazon intern working on Open 3D Engine (O3DE). My summer project focused on advanced prototyping of the InteractiveTutorials gem. This prototype teaches users how to work with Open 3D Engine, right in O3DE Editor. As users work through tutorials, the tool highlights the part...
September 7, 2022 | O3DE
C++ STL Algorithms Series – Part 4
Topic This week we’ll be looking at where algorithms can lead us into trouble and how we can avoid falling into these traps. (This article is a little longer than usual, normal programming will resume next week). Motivation This came from a real-world example where rigid adherence to trying to use...
August 31, 2022 | O3DE
C++ STL Algorithms Series – Part 3
The more familiar we become with algorithms the more places begin to emerge where they can be utilized. This time we’ll introduce transform and see how it can be used to solve a familiar problem. Example transform takes a pair of iterators and applies a function to each element, storing the result...
August 17, 2022 | O3DE
C++ STL Algorithms Series – Part 2
Topic Continuing from the previous entry in this series, we’re going to keep exploring some of the use-cases of <algorithm>/<numeric> in our day to day work. Example It’s all too easy to come up with trivial examples for algorithms that don’t reflect the type of problems we have to...
August 3, 2022 | O3DE
C++ STL Algorithms Series – Part 1
An introduction to why you might want to start using the <algorithm> and <numeric> header more in your code. Motivation There is a growing movement in the C++ community to favor algorithms (usually found in <algorithm> and <numeric>) over hand-written loops. There are a multi...
July 20, 2022 | O3DE
Exploring the world of graphics via Atom, O3DE’s renderer
Hello all! I’m Judy, an intern at Amazon working on the Open 3D Engine (O3DE), specifically the Atom renderer. I interned with Amazon in the summer of 2021, focused on contributing to Atom, and have returned to Amazon as an intern again this summer! So far, I’ve learned graphics fundamentals and...
July 13, 2022 | O3DE
Motion Matching in O3DE, a Data-Driven Animation Technique
Motion matching is a data-driven animation technique that is gaining popularity since games like ‘The Last Of Us Part II’, ‘FIFA’, and ‘Half-Life: Alyx’ have adopted it. Users have higher expectations for animation quality including more realistic animations and a greater variety of inte...
May 12, 2022 | O3DE
O3DE User Defined Properties
O3DE User Defined Properties O3DE has the ability for the O3DE asset pipeline to read in this user defined properties (UDP) metadata so that scene building logic can customize asset processing logic using the UDP metadata. This allows the artists to continue to work primarily in the tools they have ...
March 8, 2022 | O3DE
Introducing the Blue Jay Design System for O3DE
Learn about the new UX design system for Open 3D Engine (O3DE) tools from Lee Hung Nguyen, one of the UX designers contributing to O3DE. My name is Lee Hung Nguyen, and I am one of the UX Designers in the Special Interest Group for the UI UX community (SIG-UI-UX) that helps to contribute towards [&h...
February 3, 2022 | O3DE