About
MEET O3DE
Engine Overview
Get a high-level look of how O3DE works, end-to-end.
Features
Explore O3DE’s comprehensive suite of features and tools.
Discovering Gems
Add functionality to your project through modular Gems.
Key Concepts
Add functionality to your project through modular Gems.
Industries
Add functionality to your project through modular Gems.
TECHNICAL REQUIREMENTS
System Requirements
Discover what you need to make the most out of O3DE.
Supported Platforms
Information on our current platforms and how to install.
LATEST FROM O3DE
Get Started
START USING O3DE
Take Your First Steps
Install, set up and create your first project. Learn about workflows, and take a tour of O3DE’s content creation tools.
Using Assets
Learn how to easily port a wide selection of assets into O3DE for your next project.
CONTRIBUTE TO O3DE
Ways to Contribute
Contribute to code, documentation, security, advocacy, and gain recognition in the 3D community.
Special Interest Groups
Have a specific area of interest? Connect with O3DE’s breadth of special interest groups (SIGs).
Good First Issues
Check out our list of good first issues to dive in and make an impact on
Community & Developer Advocacy
If writing, speaking, organizing meetups, and other community activities are your jam, connect with us.
RESOURCES
Documentation
User Guide
Contributors Guide
Tutorials
Code of Conduct
Community
COMMUNITY CONTENT
News & Blogs
Get the latest news and updates, meet the people of O3DE, dive into technical topics, and more.
O3DE Showcase
Discover how artists, designers and developers are using O3DE to realize their 3D visions.
Events
Connect with the community and learn more about O3DE at upcoming events and meetups.
Podcasts
Listen to voices across the world of open source 3D as host Royal O’Brien chats with those who bring it to life.
University Program
TAKE PART
Special Interest Groups
Connect with those who are continuously advancing the Engine through O3DE’s special interest groups (SIGs).
Committees
Meet active participants on the Technical Steering Committee and Marketing/Outreach Committee.
Staff
We’re committed to the success of our community. No matter your goals, we support your open 3D journey.
CONNECT
Calendar
Discord
GitHub
Twitter
LinkedIn
Mastodon
MORE LINKS
Community Values
Store
Resources
USEFUL RESOURCES
Documentation
Dig into comprehensive documentation and use your expertise to help us make it better.
Gem Catalog
Add features and functionality to your 3D project through a modular framework of Gems.
Release Notes
Check out what’s new in the latest O3DE software release.
API Reference
Explore the public API reference for libraries, gems and systems.
PLAYLISTS
Tutorials & Workshops
Technical Topics
Multiplayer Game Development
SUPPORT
Discord
Forums
YouTube
ADDITIONAL RESOURCES
User Guide
Contributor Guide
Developer Guide
Brand Guide & Assets
Become a Member
Download
Connect
Blog
Get Speed and Efficiency Improvements in O3DE 23.10 and Join the First Open 3D Connect Virtual Meetup
October 9, 2023
Podcast
From Dungeon Master to Diversity Champion
Mar 14 2023
News & Blogs
Got Something Cool to share?
Submit a Blog
Tech Blog
Latest
Community News
Tech Blog
Contributor Spotlight
Events
SIG Spotlight
User Story
Press Release
Tech Blog
CMake Essentials Series – Part 3
How to integrate larger third-party dependencies into your CMake projects and reuse them across multiple projects. Motivation While FetchContent is great for some things, it’s not always the right tool. When a larger dependency like a full framework or package needs to be integrated, instead of ma...
November 2, 2022
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O3DE
Tech Blog
CMake Essentials Series – Part 2
How to quickly integrate third party libraries with your CMake projects. Motivation Dependency management in C++ has always been difficult. Without any sort of package manager the manual steps involved in bringing in a library can be time consuming and error prone. Fortunately CMake has a fairly rec...
October 19, 2022
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O3DE
Tech Blog
CMake Essentials Series – Part 1
This series aims to give an overview of some of the most useful functionality in CMake and how to apply it in O3DE. Motivation CMake is the most widely used build system in the C++ community and understanding how best to use it unlocks a whole host of possibilities when it comes to C++ development [...
October 5, 2022
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O3DE
Tech Blog
Advance Prototyping of the InteractiveTutorials Gem for O3DE
Hi! I’m Madeleine, an Amazon intern working on Open 3D Engine (O3DE). My summer project focused on advanced prototyping of the InteractiveTutorials gem. This prototype teaches users how to work with Open 3D Engine, right in O3DE Editor. As users work through tutorials, the tool highlights the part...
September 7, 2022
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O3DE
Tech Blog
C++ STL Algorithms Series – Part 4
Topic This week we’ll be looking at where algorithms can lead us into trouble and how we can avoid falling into these traps. (This article is a little longer than usual, normal programming will resume next week). Motivation This came from a real-world example where rigid adherence to trying to use...
August 31, 2022
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O3DE
Tech Blog
C++ STL Algorithms Series – Part 3
The more familiar we become with algorithms the more places begin to emerge where they can be utilized. This time we’ll introduce transform and see how it can be used to solve a familiar problem. Example transform takes a pair of iterators and applies a function to each element, storing the result...
August 17, 2022
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O3DE
Tech Blog
C++ STL Algorithms Series – Part 2
Topic Continuing from the previous entry in this series, we’re going to keep exploring some of the use-cases of <algorithm>/<numeric> in our day to day work. Example It’s all too easy to come up with trivial examples for algorithms that don’t reflect the type of problems we have to...
August 3, 2022
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O3DE
Tech Blog
C++ STL Algorithms Series – Part 1
An introduction to why you might want to start using the <algorithm> and <numeric> header more in your code. Motivation There is a growing movement in the C++ community to favor algorithms (usually found in <algorithm> and <numeric>) over hand-written loops. There are a multi...
July 20, 2022
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O3DE
Tech Blog
Exploring the world of graphics via Atom, O3DE’s renderer
Hello all! I’m Judy, an intern at Amazon working on the Open 3D Engine (O3DE), specifically the Atom renderer. I interned with Amazon in the summer of 2021, focused on contributing to Atom, and have returned to Amazon as an intern again this summer! So far, I’ve learned graphics fundamentals and...
July 13, 2022
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O3DE
Tech Blog
Motion Matching in O3DE, a Data-Driven Animation Technique
Motion matching is a data-driven animation technique that is gaining popularity since games like ‘The Last Of Us Part II’, ‘FIFA’, and ‘Half-Life: Alyx’ have adopted it. Users have higher expectations for animation quality including more realistic animations and a greater variety of inte...
May 12, 2022
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O3DE
Tech Blog
O3DE User Defined Properties
O3DE User Defined Properties O3DE has the ability for the O3DE asset pipeline to read in this user defined properties (UDP) metadata so that scene building logic can customize asset processing logic using the UDP metadata. This allows the artists to continue to work primarily in the tools they have ...
March 8, 2022
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O3DE
Tech Blog
Introducing the Blue Jay Design System for O3DE
Learn about the new UX design system for Open 3D Engine (O3DE) tools from Lee Hung Nguyen, one of the UX designers contributing to O3DE. My name is Lee Hung Nguyen, and I am one of the UX Designers in the Special Interest Group for the UI UX community (SIG-UI-UX) that helps to contribute towards [&h...
February 3, 2022
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O3DE
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