01 INTRO
Meet the world’s first high-fidelity, real-time open source 3D engine
Today’s top-quality 3D engines are as complex as operating systems, requiring significant time, cost, and human capital investments to keep pace with advancements.
O3DE, a full-featured, real-time open source 3D engine, can be used to create high-fidelity games, robotic simulations and immersive 3D worlds, bridging the physical and digital worlds to deliver amazing experiences.
Today’s top-quality 3D engines are as complex as operating systems, requiring significant time, cost, and human capital investments to keep pace with advancements.
O3DE, a full-featured, real-time open source 3D engine, can be used to create high-fidelity games, robotic simulations and immersive 3D worlds, bridging the physical and digital worlds to deliver amazing experiences.
O3DE is driven by a thriving community,
unencumbered by commercial terms.
02 WHY O3DE?
High Fidelity
Bring your visions to life with the world’s first high-fidelity, real-time, open source 3D engine.
Modular
Consume only what you need and easily customize components using Gems.
Interoperable
Build using preferred tools with seamless asset portability across dev environments.
Cross Platform
Craft 3D solutions for diverse use cases across a variety of platforms, including mobile and AR / VR / XR.
Cloud
Friendly
Extend the functionality of your 3D creations through easy integration with your favorite cloud services.
Open
Source
Leverage source code without any fees or commercial obligations, hosted on GitHub.
Community
Driven
Connect with the community to get fast answers to your queries and drive the adoption of new capabilities.
Ready
For
O3DE?
03 KEY CONCEPTS
HOW O3DE WORKS
Open 3D Engine (O3DE) provides a complete, end-to-end development environment that consists of code, scripts, tools, editors, and systems that help you build your project:
Core
Modules
Supplied by the O3DE software development kit (SDK), that provide math, memory management, serialization, event messaging, and more.
Authoring
Tools
Such as the Editor and related applications for placing objects in a level, adding components, and scripting logic.
Submodules
(Gems)
To add features and functionality, from materials, textures, and models, to scripting editors, to entire runtime systems such as the Atom renderer, AI, and physics.
Asset Pipeline Tools
For converting, optimizing, and bundling assets.
Build system
To build and package a shippable launcher.
Workflow
When you compile a project, O3DE’s build scripts pull in all the pieces that are specified in your project’s configuration. When built, your project will only use the parts of the O3DE SDK that you included in your configuration. Likewise, the asset bundling and management tools ensure you only ship the assets that your project requires.
04 KEY FEATURES
CREATE IN THE OPEN
Create captivating experiences with the Open 3D Engine using a suite of tools wrapped in a modular framework. Developed for cutting-edge, real-time graphics, and complex interactions.
Flexible Runtime
Scripting
Build runtime logic with scripting environments for all experience levels to speed experimentation and iteration, leveraging visual scripting with Script Canvas, and Lua scripting language.
Physically-based
photorealistic renderer
Create content using the latest multi-threaded, data-driven rendering technology that supports modern rendering pipelines.
Robust
Networking
Construct multiplayer games, large virtual worlds and complex simulations, supported by high-performance, low-latency 3D transmission performance.
Terrain
Performance
Craft massive, immersive worlds with a terrain system optimized to support areas up to 64.64 km.
05 Featured GEMS
UNLEASH COUNTLESS POSSIBILITIES
With modular plug-ins (called Gems) you can customize and extend the Engine’s capabilities to meet your unique requirements.
06 SUPPORTED PLATFORMS
O3DE is available for Linux and Windows
Our latest version is now live, with exciting new features built from our incredible open source community
Minimum system requirements
- 2.5 GHz Intel or AMD processor with 4 physical cores
- 8 GB RAM
- DirectX 12, Vulkan-compatible, or Metal-compatible video card with 2 GB VRAM minimum
- 4 GB VRAM recommended
- 40 to 100 GB of free disk space
- 1366 x 768 px screen resolution
For the full detailed requirements read our
O3DE System RequirementsGet Started
Open up your world with O3DE.
Get started today and build your first world in less than 30 minutes.