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Roadmap

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2025

Sig-Simulation

  • Robotics gems catalog
  • Support for importing USD robotics assets
  • Standardization of ROS simulation interfaces
  • Separating out georeference features from ROS 2 Gem
  • Increased test coverage for ROS 2 Gem
  • Improvements to structure and dependencies of project templates and assets
  • Benchmarks & test scenes for Embodied AI
  • Improved support for legged robots
  • Support for ROS 2 Kilted, adding O3DE to ROS documentation

Sig-Graphics-Audio

  • Comprehensive Multi GPU support for the renderer – Huawei
  • Function Constant support (Alternative to shader variant tech)
  • Sub-Pass support for mobile render pipeline (40% bandwidth reduction) 
  • Point cloud rendering support – Robotec
  • Core functionality for Web GPU RHI (Experimental).- 
  • Open source Particle Editor + runtime rendering support – Huawei

Sig-Simulation

  • New assets: robots, environmental objects.
  • Reinforcement Learning in O3DE: workflow support, components
  • Backlog: Guides for users migrating from Isaac Sim or Gazebo
  • Backlog: Time of Flight camera simulation
  • Backlog: Integration with PX4, drone simulation
  • Backlog: Humanoid robot model
  • Backlog: Consumer robot / embodied AI template, demo

Sig-Graphics-Audio

  • Refactor material system to be more streamlined for RayTracing passes. – Huawei
  • Mesh streaming support – Research from Meta
  • Texture space render pipeline (Optimized for VR)- Research from Meta
  • Add Imgui support for VR – Meta
  • Investigate virtual geometry support
  • Water Rendering – Huawei
  • Backlog: Volumetric fog
  • Backlog: Volumetric lighting

Sig-Content

  • Houdini support
  • AddressTrackview/Maestro bug fixes and gaps.
  • Develop a plan for better cinematics tooling and pipelines
  • Improved OpenUSD Support
  • Cesium Support
  • Open Sourcing of Lumberyard demos and assets for O3DE
  • Script Canvas debugging improvements plan

Sig-Platform

  • Wayland Support
  • Collaboration with 3rd party for console support (PS5, Xbox, Switch)
  • 3rd party gems discoverability
  • Fedora RPM
  • RFC to host debian packages so distros can add them and use their own built in package manager (this will require working with sig-release)

Sig-Build

  • Move CI/CD Pipeline to GitHub actions
  • Investigate reducing lfs costs
  • Security Audit for CI/CD Pipeline

Sig-Graphics-Audio

  • May 25.05.0 release
  • October 25.10.0 release

2024

Features

Events

Features

Atom Memory Optimizations

Atom Perf Optimizations

Shader Management Console

Object System Improvements to Support Stores

Events

Vulkanised 2024

Releases

24.10.2

Features

PhysX 4 & 5 Gem Separation

Events

Features

No Code Projects

ROS 2 Gem support for scale-up solutions

1TB of Open Source Assets Release to Community

Asset Browser perf optimizations

Investigate Moving Automated Review to GitHub actions

Gen AI Framework Gem, Ollama and Amazon Bedrock Gems

Releases

23.10.3

Features

AI Scene Generator Gem

iOS/Android Mobile Rendering Pipeline & Optimizations

iOS/Android Packaging

Dependency Checks for each new project in installer

Ubuntu 24.04 support (needed to support the latest RTS of ROS)

Releases

Create 24.9.0 stabilization

Features

Multi GPU rendering (Need to get verification from Huawei)

AI Character Gem

Project template for robot simulation with generative AI

Project Export UI

Convert LYshine(runtime UI) from Slices to prefabs

AR/VR Multiview Support and Optimization

Blender: Initial GLTF support and licensing compliance

VR/Mobile pipeline – Color grading support.

Releases

24.9.0 Stabilization

Features

Native foveated rendering support

VR/Mobile pipeline – Vertex Colors

Releases

24.9.0 Stabilization

Features

Shader Constants

Prototype Autoware Integration

Releases

24.9.0 stabilization

Features

Sub-pass support for mobile pipeline

Events

Releases

Features

Red Hat Fedora Support

Events

Releases

24.09.0

Features

Particle System

First version of WebGPU Atom (core features only. Some rendering features may not be supported yet)

Features

Base Houdini Integration

AR GitHub Actions Migration

Base USD importing

Features

Baked direct lighting pipeline

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