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GRAPHICS & AUDIO

The Graphics & Audio SIG oversees continuous development of O3DE related to 2D/3D GPU video renderer, audio renderer, AR/VR rendering, data specification mesh, material, shader, and textures.

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QUICK LINKS

SCOPE
  • Rendering & rendering hardware interface, e.g. Vulkan/RT, Metal, DirectX 12, DXR/Raytracing
  • Shader language and toolchain
  • Material authoring, workflow and editor
  • Interaction with third-party tools, e.g. Maya, Houdini, Substance, etc.
  • Asset pipeline manipulation
  • Engine audio subsystem
  • AR/VR architecture

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