Carbonated announces Madworld, a new mobile game built on O3DE | READ THE PR

NETWORK

The Network SIG manages communication mechanisms in O3DE related to multiplayer, networking and cloud networking, including communication protocols, methods and approaches to support O3DE client to server, as well as interactions with cloud services. Responsibilities encompass secure network transport for client+server interactions over TCP or UDP sockets, network state replication and restful http(s) support.

Ready to contribute with like-minded community members?

QUICK LINKS

SCOPE
  • Define standard for communication negotiation.
  • Define and maintain implementation to enable compression and secure communication between endpoints.
  • Define and implement interface to network counters, monitoring, and statistics.
  • Define and implement low level instrumentation APIs.
  • Items that are the core responsibilities of SIG.
  • Maintenance of network sample projects owned by SIG: MultiplayerSample, NetSoakTest.
  • Maintenance of network and multiplayer project templates owned by SIG: Multiplayer project template.

Subscribe for the latest updates, events, webinars and community news