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About
MEET O3DE
Engine Overview
Get a high-level look of how O3DE works, end-to-end.
Features
Explore O3DE’s comprehensive suite of features and tools.
Discovering Gems
Add functionality to your project through modular Gems.
Key Concepts
Add functionality to your project through modular Gems.
Roadmap
TECHNICAL REQUIREMENTS
System Requirements
Discover what you need to make the most out of O3DE.
Supported Platforms
Information on our current platforms and how to install.
INDUSTRIES
Add functionality to your project through modular Gems.
Gaming
Education
Robotics
Get Started
START USING O3DE
Take Your First Steps
Install, set up and create your first project. Learn about workflows, and take a tour of O3DE’s content creation tools.
Using Assets
Learn how to easily port a wide selection of assets into O3DE for your next project.
CONTRIBUTE TO O3DE
Ways to Contribute
Contribute to code, documentation, security, advocacy, and gain recognition in the 3D community.
Special Interest Groups
Have a specific area of interest? Connect with O3DE’s breadth of special interest groups (SIGs).
Good First Issues
Check out our list of good first issues to dive in and make an impact on
RESOURCES
Documentation
User Guide
Contributors Guide
Tutorials
Code of Conduct
Community
COMMUNITY CONTENT
News & Blogs
Get the latest news and updates, meet the people of O3DE, dive into technical topics, and more.
O3DE Showcase
Discover how artists, designers and developers are using O3DE to realize their 3D visions.
Events
Connect with the community and learn more about O3DE at upcoming events and meetups.
Podcasts
Listen to voices across the world of open source 3D as host Royal O’Brien chats with those who bring it to life.
TAKE PART
Special Interest Groups
Connect with those who are continuously advancing the Engine through O3DE’s special interest groups (SIGs).
Contact Us
We love hearing from you and appreciate your ideas and input – reach us at info@o3d.foundation & our social media handles.
CONNECT
Calendar
Discord
GitHub
Twitter
LinkedIn
Mastodon
MORE LINKS
Community Values
Resources
USEFUL RESOURCES
Documentation
Dig into comprehensive documentation and use your expertise to help us make it better.
Gem Catalog
Add features and functionality to your 3D project through a modular framework of Gems.
Release Notes
Check out what’s new in the latest O3DE software release.
API Reference
Explore the public API reference for libraries, gems and systems.
PLAYLISTS
Tutorials & Workshops
Technical Topics
Multiplayer Game Development
System Deep Dives
Open 3D Connect
SUPPORT
Discord
Forums
YouTube
ADDITIONAL RESOURCES
User Guide
Contributor Guide
Developer Guide
Brand Guide & Assets
Become a Member
Download
Connect
Blog
Check Out the New Sizzle Reel for O3DE
May 30, 2024
Podcast
From Dungeon Master to Diversity Champion
Mar 14 2023
News & Blogs
Got Something Cool to share?
Submit a Blog
Tech Blog
Latest
Community News
Tech Blog
Contributor Spotlight
Events
SIG Spotlight
User Story
Press Release
Tech Blog
The Evolution of PhysX: An Interview with NVIDIA’s Senior Director of Simulation Technology
In this interview, Adam Moravanszky, senior director of simulation technology at NVIDIA, shares his journey, from his early fascination with computer games to his decision to become a programmer, specializing in physics. He emphasizes the importance of building a community for open source projects, ...
September 5, 2023
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Tech Blog
Running High-Fidelity O3DE Simulations in AWS RoboMaker
In this summary of a blog written by AWS, titled Running High-Fidelity O3DE Simulations in AWS RoboMaker, Matt Hansen and Stephen Phram of AWS discuss the challenges of developing autonomous robots due to the complexities of integrating hardware and software. They talk about the value of high-fideli...
August 23, 2023
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Tech Blog
Project Eureka Update: July 2023
Over the past month, the team has been focused on implementing new features and working on new levels. We’ve implemented a number of new features, including our liquid mode environmental interaction and a vacuum feature on the player’s gun. On top of this, we’ve finished assets for the Hub and...
August 22, 2023
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Tech Blog
Project Eureka Update: June 2023
During our first month, the team focused on porting over our demo from Unity to the Open 3D Engine (O3DE). As we close out the month of June, everything except for one or two minor polish pieces (such as VFX) has been ported over to O3DE. While we certainly had our roadblocks—learning a brand-new ...
August 10, 2023
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Tech Blog
Accelerating Robotic Innovation through Open Source Technologies, Part 2
Is a one-stop solution in robotics simulators achievable? In Part I of this blog series, we talked with a panel of industry experts about the importance of simulation in robotics, and dove into current developer challenges. In this blog, a panel of industry experts shares their perspectives, explore...
July 10, 2023
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Tech Blog
Advancing AAA Mobile Graphics with Open Source Technologies
Industry leaders spanning the full technology stack are collaborating through the Open 3D Engine (O3DE) and its Mobile Working Group to advance the state of mobile games and graphics. During a panel discussion earlier this year at GDC 2023 led by Tyrran Ferguson of Imagination Technologies, t...
June 29, 2023
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Tech Blog
Accelerating Robotic Innovation through Open Source Technologies, Part I
In this blog, we talk with a panel of industry experts about the importance of simulation in robotics, along with current trends. We also dive into challenges that developers face, and how they can be addressed through open source solutions. Q: We see the changes that have happened in the past coupl...
June 15, 2023
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Tech Blog
Explore Multiplayer Gaming with the O3DE Multiplayer Sample
We are happy to announce the release of the O3DE Multiplayer Sample Game (MPS). The MPS is a fully open source mini-game where players battle one another for dominance in a multi-tiered, under-construction, Starbase. This new sample game is intended to serve as an example for the O3DE community to u...
May 3, 2023
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Tech Blog
Vectors, Matrices & Matrix Order
In this blog post, AWS engineer John Coimbra Walsh covers the basics of using vectors, matrices, and matrix order. This is a complicated topic for novice graphics programmers, and hopefully this breakdown can help you! Matrices & vectors An n⋅m matrix consists of n rows and m columns. The prod...
March 1, 2023
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Tech Blog
Google Test Matchers – Part 3
Topic Wrapping up the introduction to Google Test matchers. Please see Parts 1 and 2 for more information. Motivation Making use of helpful library features to improve the readability, succinctness and maintainability of our tests. Examples Custom Matchers In Part 2 we touched on writing our own cus...
February 8, 2023
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Tech Blog
Google Test Matchers – Part 2
Topic Continuing the introduction to Google Test matchers. Please see Part 1 for more information. Motivation Shorter, clearer tests that take the boilerplate and fragility out of testing. Examples Math types Matchers can be very useful when writing unit tests for math types (which nearly always req...
January 25, 2023
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Tech Blog
Google Test Matchers – Part 1
Topic An introduction to Google Test matchers with a focus on how they can improve the quality of our tests. Motivation We want tests to be fast to write, fast to run, easy to understand and informative when they fail. With Google Test matchers we can achieve all these and more. Google Test matchers...
January 11, 2023
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